tag:blogger.com,1999:blog-15218615.post114078748721728033..comments2023-08-21T10:06:44.286-05:00Comments on Banzai!! Pipeline: AAR: SP43 Deadeye SmoyerSamhttp://www.blogger.com/profile/17459569194818082113noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-15218615.post-1140787679766693382006-02-24T07:27:00.001-06:002006-02-24T07:27:00.001-06:00Oh man, did I shark Stephane? I hope not. I though...Oh man, did I shark Stephane? I hope not. I thought the rule mentioned that anytime a unit is attacked in CC with a 12, the synchronous nature of CC is suspended, and the unit being attacked has the option to withdraw?<BR/> <BR/>Fuzzy middle-aged memory plays tricks - will consult the good book this w/e and review.<BR/> <BR/>In another addendum, even more rarely used rules actually came up when IAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-15218615.post-1140787641462195282006-02-24T07:27:00.000-06:002006-02-24T07:27:00.000-06:00Wow, that was a great AAR of a game that sounded l...Wow, that was a great AAR of a game that sounded like lots of fun. As an aside, it sounds like this game definitively proves that Austinites are tougher, meaner, and just generally manlier than their wussie Houston counterparts. Every game I've ever played, only living units could withdraw after a 12 is rolled in CC (A11.22, third sentence). And, on my copy of the Austin Approved Close Combat Anonymousnoreply@blogger.com