Friday, May 04, 2018

AAR: Conscript Corner [OS1]

Ed Beekman
Ralph and I played OS1 Conscript Counter from Objective: Schmidt.  ROAR has the Germans  favored 3:1 but the ASL Scenario  Archive has the Americans favored 2:0.  Ralph picked the Germans.  The Germans must have 2 Good Order Squad Equivalents at game end to win OR inflict 8 CVP on the Americans.  The Americans outnumber the Germans by less than 4:3 and all MMC have a 6 Morale.  All the Germans are Conscripts with an ELR of 1 but they have good leadership.  The Americans have a 3 ELR and a quarter of their troops are 2nd Line with only a single -1 Leader.  The Germans are defending stone buildings on a hillside and the Americans must cover some open ground when they enter.  

Ralph set most of his troops up front to hit the Americans as they enter and left the requisite 2 MMC at the back of the map along with a dummy stack for me to bug hunt in the end game.  I lost a squad to a low IFT DR when entering but was able to position my units to create a death trap for the Germans at the base of the hill.  My kill stack was mostly effective Disrupting the Germans.  I usually only needed an NMC on a 20 +2 attack (frequently it was a better result) with a HS then walking over to accept the surrender.  I had to be careful moving, by the end of turn 2 I was half way to the CVP cap, included losing a 1st Line squad to a Conscript HS on snake eyes which also gave back Ralph the 8-1 leader I had just captured elsewhere.   Fortunately the Americans rallied quickly although many MMC were reduced in quality to Green and 2nd Line.  In the end the American advantages in Firepower and Range doomed the Germans.  There was only 1 good order German squad and no chance to Rally another squad's worth at the end.

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